AncientReassembler.cs 1.7 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.API.ConfigMenu;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. namespace AncientReassembler
  7. {
  8. [Gadget("AncientReassembler")]
  9. public class AncientReassembler : Gadget<AncientReassembler>
  10. {
  11. public const string MOD_VERSION = "1.1"; // Set this to the version of your mod.
  12. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
  13. public override IGadgetConfigMenu GetConfigMenu() { return null; }
  14. protected override void LoadConfig() { Config.Reset(); Config.Save(); }
  15. public override string GetModDescription()
  16. {
  17. return "A mod that adds an Ancient Reassembler which can be used to upgrade items to a higher rarity.";
  18. }
  19. protected override void Initialize()
  20. {
  21. Logger.Log("Ancient Reassembler v" + Info.Mod.Version);
  22. Core.logger = Logger;
  23. var tile = ItemUtil.CreatePlacableItem("cAncientReassembler.png", "iAncientReassembler.png", "Ancient Reassembler");
  24. Core.itemAncientReassemblerId = tile.Item.GetID();
  25. Core.npcID = tile.GetID();
  26. var asset = GadgetCoreAPI.LoadAssetBundle("menuancientreassembler");
  27. var menuAncient = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/menuancientreassembler.prefab"));
  28. menuAncient.transform.localPosition = new Vector3(7.75f, 0, -2);
  29. menuAncient.transform.GetChild(5).GetChild(0).gameObject.AddComponent<CraftButtonScript>();
  30. menuAncient.AddComponent<MenuOpenCloseEventScript>();
  31. Core.menu = new MenuInfo(MenuType.SIMPLE, menuAncient, tile);
  32. Core.menu.Register("Ancient Reassembler");
  33. }
  34. }
  35. }