using GadgetCore.API; using GadgetCore.API.ConfigMenu; using System; using UnityEngine; using UnityEngine.SceneManagement; namespace AncientReassembler { [Gadget("AncientReassembler")] public class AncientReassembler : Gadget { public const string MOD_VERSION = "1.1"; // Set this to the version of your mod. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file. public override IGadgetConfigMenu GetConfigMenu() { return null; } protected override void LoadConfig() { Config.Reset(); Config.Save(); } public override string GetModDescription() { return "A mod that adds an Ancient Reassembler which can be used to upgrade items to a higher rarity."; } protected override void Initialize() { Logger.Log("Ancient Reassembler v" + Info.Mod.Version); Core.logger = Logger; var tile = ItemUtil.CreatePlacableItem("cAncientReassembler.png", "iAncientReassembler.png", "Ancient Reassembler"); Core.itemAncientReassemblerId = tile.Item.GetID(); Core.npcID = tile.GetID(); var asset = GadgetCoreAPI.LoadAssetBundle("menuancientreassembler"); var menuAncient = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/menuancientreassembler.prefab")); menuAncient.transform.localPosition = new Vector3(7.75f, 0, -2); menuAncient.transform.GetChild(5).GetChild(0).gameObject.AddComponent(); menuAncient.AddComponent(); Core.menu = new MenuInfo(MenuType.SIMPLE, menuAncient, tile); Core.menu.Register("Ancient Reassembler"); } } }