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- using GadgetCore.API;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- namespace MonsterNests
- {
- public class EnemyObjectInfo : ObjectInfo
- {
- public EnemyObjectInfo(ObjectType Type, Item ItemDrop, int RandomDropBonus, Texture Tex, Texture FlyHeadTex = null, Texture FlyWingTex = null, Vector2 ColliderOffset = default)
- : base(Type, ItemDrop, RandomDropBonus, Tex, FlyHeadTex, FlyWingTex, ColliderOffset)
- {
- }
- public EnemyObjectInfo(ObjectType Type, Item ItemDrop, int RandomDropBonus, Material Mat, Material FlyHeadMat = null, Material FlyWingMat = null, Vector2 ColliderOffset = default)
- : base(Type, ItemDrop, RandomDropBonus, Mat, FlyHeadMat, FlyWingMat, ColliderOffset)
- {
- }
- public override void DropItem(Vector3 pos)
- {
- base.DropItem(pos);
- }
- }
- }
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