EnemyObjectInfo.cs 870 B

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  1. using GadgetCore.API;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using UnityEngine;
  7. namespace MonsterNests
  8. {
  9. public class EnemyObjectInfo : ObjectInfo
  10. {
  11. public EnemyObjectInfo(ObjectType Type, Item ItemDrop, int RandomDropBonus, Texture Tex, Texture FlyHeadTex = null, Texture FlyWingTex = null, Vector2 ColliderOffset = default)
  12. : base(Type, ItemDrop, RandomDropBonus, Tex, FlyHeadTex, FlyWingTex, ColliderOffset)
  13. {
  14. }
  15. public EnemyObjectInfo(ObjectType Type, Item ItemDrop, int RandomDropBonus, Material Mat, Material FlyHeadMat = null, Material FlyWingMat = null, Vector2 ColliderOffset = default)
  16. : base(Type, ItemDrop, RandomDropBonus, Mat, FlyHeadMat, FlyWingMat, ColliderOffset)
  17. {
  18. }
  19. public override void DropItem(Vector3 pos)
  20. {
  21. base.DropItem(pos);
  22. }
  23. }
  24. }