using GadgetCore.API; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace MonsterNests { public class EnemyObjectInfo : ObjectInfo { public EnemyObjectInfo(ObjectType Type, Item ItemDrop, int RandomDropBonus, Texture Tex, Texture FlyHeadTex = null, Texture FlyWingTex = null, Vector2 ColliderOffset = default) : base(Type, ItemDrop, RandomDropBonus, Tex, FlyHeadTex, FlyWingTex, ColliderOffset) { } public EnemyObjectInfo(ObjectType Type, Item ItemDrop, int RandomDropBonus, Material Mat, Material FlyHeadMat = null, Material FlyWingMat = null, Vector2 ColliderOffset = default) : base(Type, ItemDrop, RandomDropBonus, Mat, FlyHeadMat, FlyWingMat, ColliderOffset) { } public override void DropItem(Vector3 pos) { base.DropItem(pos); } } }