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- using GadgetCore.API;
- using System.Collections;
- using System.Reflection;
- using UnityEngine;
- namespace UltimateNPCWeapons.Infos
- {
- public class RingaboltsFuryItemInfo : ItemInfo
- {
- private const string RPCId = nameof(RingaboltsFuryItemInfo) + "Attack";
- public RingaboltsFuryItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
- : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
- {
- GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
- }
- public RingaboltsFuryItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
- : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
- {
- GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
- }
- private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
- private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
- private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
- private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
- public void CreateProjectile(string main)
- {
- Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
- GameObject gameObject = UnityEngine.Object.Instantiate((GameObject)Resources.Load("proj/ringaboltp"));
- gameObject.name = "shot" + GetID();
- Renderer rendererParticles = gameObject.transform.GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
- rendererParticles.transform.position = rendererParticles.transform.position + new Vector3(0, 0, 0.5f);
- rendererParticles.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureMain
- };
- GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
- }
- private void Attack(object[] o)
- {
- Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
- Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
- int dmg = (int)o[6];
- int projRange = (int)o[7];
- Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
- GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
- gameObject2.SendMessage("Set", package);
- }
- public IEnumerator Attack(PlayerScript script)
- {
- canAttack.SetValue(script, false);
- attacking.SetValue(script, true);
- script.StartCoroutine(script.ATKSOUND());
- //script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f);
- script.Animate(3);
- yield return new WaitForSeconds(0.3f);
- script.attackCube.SetActive(true);
- int dmg = InstanceTracker.GameScript.GetFinalStat(0) / 2 + InstanceTracker.GameScript.GetFinalStat(1) / 2;
- if (TryCrit(script))
- {
- dmg = MultiplyCrit(script, dmg);
- script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
- UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
- }
- {
- Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
- Vector3 startPos;
- if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
- startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
- else
- startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
- Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
- GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
- gameObject2.SendMessage("Set", package);
- GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
- startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
- }
- yield return new WaitForSeconds(0.2f);
- script.attackCube.SetActive(false);
- attacking.SetValue(script, false);
- yield return new WaitForSeconds(0.1f);
- canAttack.SetValue(script, true);
- yield break;
- }
- }
- }
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