using GadgetCore.API; using System.Collections; using System.Reflection; using UnityEngine; namespace UltimateNPCWeapons.Infos { public class RingaboltsFuryItemInfo : ItemInfo { private const string RPCId = nameof(RingaboltsFuryItemInfo) + "Attack"; public RingaboltsFuryItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null) : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex) { GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); }); } public RingaboltsFuryItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null) : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat) { GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); }); } private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance); public void CreateProjectile(string main) { Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main); GameObject gameObject = UnityEngine.Object.Instantiate((GameObject)Resources.Load("proj/ringaboltp")); gameObject.name = "shot" + GetID(); Renderer rendererParticles = gameObject.transform.GetChild(0).GetChild(0).GetComponentInChildren(); rendererParticles.transform.position = rendererParticles.transform.position + new Vector3(0, 0, 0.5f); rendererParticles.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = textureMain }; GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject); } private void Attack(object[] o) { Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]); Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]); int dmg = (int)o[6]; int projRange = (int)o[7]; Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange); GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity); gameObject2.SendMessage("Set", package); } public IEnumerator Attack(PlayerScript script) { canAttack.SetValue(script, false); attacking.SetValue(script, true); script.StartCoroutine(script.ATKSOUND()); //script.GetComponent().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f); script.Animate(3); yield return new WaitForSeconds(0.3f); script.attackCube.SetActive(true); int dmg = InstanceTracker.GameScript.GetFinalStat(0) / 2 + InstanceTracker.GameScript.GetFinalStat(1) / 2; if (TryCrit(script)) { dmg = MultiplyCrit(script, dmg); script.GetComponent().PlayOneShot(script.critSound, Menuu.soundLevel / 10f); UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity); } { Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position; Vector3 startPos; if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x) startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f); else startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f); Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]); GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity); gameObject2.SendMessage("Set", package); GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z, startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]); } yield return new WaitForSeconds(0.2f); script.attackCube.SetActive(false); attacking.SetValue(script, false); yield return new WaitForSeconds(0.1f); canAttack.SetValue(script, true); yield break; } } }