using GadgetCore.API; using HarmonyLib; using System; using UnityEngine; namespace VanitySlots.Patches { [HarmonyPatch(typeof(NetworkView))] [HarmonyPatch("RPC", new Type[] { typeof(string), typeof(RPCMode), typeof(object[]) })] [HarmonyGadget("VanitySlots")] public static class Patch_NetworkView_RPC { [HarmonyPrefix] [HarmonyPriority(Priority.High)] public static void Prefix(NetworkView __instance, ref string name, RPCMode mode, object[] args) { if (name == "UA" && args[0] is int[] a && a.Length > 6) { if (Core.itemStore.Items[0].id != 0) if (ItemRegistry.GetItem(Core.itemStore.Items[0].id).GetName().StartsWith("Original ")) a[1] = 0; else a[1] = Core.itemStore.Items[0].id; if (Core.itemStore.Items[1].id != 0) if (ItemRegistry.GetItem(Core.itemStore.Items[1].id).GetName().StartsWith("Original ")) a[2] = 0; else a[2] = Core.itemStore.Items[1].id; if (Core.itemStore.Items[2].id != 0) if (ItemRegistry.GetItem(Core.itemStore.Items[2].id).GetName().StartsWith("Original ")) a[3] = 0; else a[3] = Core.itemStore.Items[2].id; } } } }