using GadgetCore.API; using HarmonyLib; namespace VanitySlots.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("SaveGame")] [HarmonyGadget("VanitySlots")] public static class Patch_GameScript_SaveGame { [HarmonyPrefix] public static void Prefix(GameScript __instance, Item[] ___storage, ref int ___storageLevel) { Core.itemStore.Save(); } } }