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- using UnityEngine;
- using GadgetCore.API;
- namespace TemplateGadgetMod
- {
- [Gadget("Template Gadget Mod")]
- public class TemplateGadgetMod : Gadget<TemplateGadgetMod>
- {
- public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
-
- protected override void LoadConfig()
- {
- Config.Load();
-
- string fileVersion = Config.ReadString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)");
- if (fileVersion != CONFIG_VERSION)
- {
- Config.Reset();
- Config.WriteString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)");
- }
-
- // Do stuff with `Config`
-
- Config.Save();
- }
-
- public override string GetModDescription()
- {
- return "This is a template description."; // TODO: Change this
- }
- protected override void Initialize()
- {
- Logger.Log("TemplateGadgetMod v" + Info.Mod.Version);
-
- // TODO: Do stuff like registering items
- }
- }
- }
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