Core.cs 458 B

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  1. using GadgetCore;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using UnityEngine;
  7. namespace StorageExpansion
  8. {
  9. internal static class Core
  10. {
  11. public static GadgetLogger logger;
  12. public static int settingAmountPages = 14;
  13. public static int settingAmountSlots = 8 * 6;
  14. public static string firstPrefabPath = null;
  15. public static StorageSizeEnum settingSizeEnum = StorageSizeEnum.Large;
  16. }
  17. }