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- using UnityEngine;
- using GadgetCore.API;
- using UnityEngine.SceneManagement;
- using System.Reflection;
- using GadgetCore.API.ConfigMenu;
- using System;
- using ScrapYard.API;
- namespace ShipDecorations
- {
- [Gadget("ShipDecorations", LoadAfter: new string[] { "ScrapYard" }, Dependencies: new string[] { "ScrapYard" }, LoadPriority: 100)]
- public class ShipDecorations : Gadget<ShipDecorations>
- {
- public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
- public override IGadgetConfigMenu GetConfigMenu() { return null; }
- protected override void LoadConfig() { Config.Reset(); Config.Save(); }
- public override string GetModDescription()
- {
- return "A mod that adds some more ship decorations.";
- }
- protected override void Initialize()
- {
- Logger.Log("Ship Decorations v" + Info.Mod.Version);
- Core.logger = Logger;
- QualitySettings.antiAliasing = 0;
- var lightsPlatform = new ShopPlatform("Decorations").Register();
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableDecoItem("cBed.png", "iBed.png", "Bed"), 1000));
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableDecoItem("cPlant0Plant.png", "iPlant0Plant.png", "Bush Plant"), 1000));
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableDecoItem("cTree5Plant.png", "iTree5Plant.png", "Tree Plant"), 1000));
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableDecoItem("cTreantHeadPlant.png", "iTreantHeadPlant.png", "Treant Plant"), 2, 1, ItemRegistry.GetItemIDByRegistryName("ScrapYard:Scrap Trophy")));
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableSlideDoorItem("cDoor.png", "cDoorOpen.png", "iDoor.png", "Door"), 1000));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cWindowScrapWall.png", "iWindowScrapWall.png", "Scrap Wall Window"), 10));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cTitaniumWall.png", "iTitaniumWall.png", "Titaniu Wall"), 10));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cTitaniumWindow.png", "iTitaniumWindow.png", "Titaniu Window"), 10));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cHiveWall.png", "iHiveWall.png", "Hive Wall"), 10));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cHiveWindow.png", "iHiveWindow.png", "Hive Window"), 10));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cStealWall.png", "iStealWall.png", "Steal Wall"), 10));
- ShopPlatform.DefaultWalls.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateWallItem("cStealWindow.png", "iStealWindow.png", "Steal Window"), 10));
- ShopPlatform.DefaultBlocks.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateBlockItem("cStealBlock.png", "iStealBlock.png", "Steal Block"), 10));
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableStairsItemL("cStairs.png", "iStairs.png", "Stairs [L]", "StairsL"), 10));
- lightsPlatform.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreatePlacableStairsItemR("cStairsR.png", "iStairsR.png", "Stairs [R]", "StairsR"), 10));
- { // Part Engine Blue
- var asset = GadgetCoreAPI.LoadAssetBundle("engine");
- var engine = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/engineBlue.prefab"));
- engine.name = "engineBlue";
- engine.transform.localScale = new Vector3(2, 2, 2);
- GadgetCoreAPI.AddCustomResource("prop/ScrapYard/component/engineBlue", engine);
- }
- { // Part Engine Yellow
- var asset = GadgetCoreAPI.LoadAssetBundle("engine");
- var engine = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/engineYellow.prefab"));
- engine.name = "engineYellow";
- engine.transform.localScale = new Vector3(2, 2, 2);
- GadgetCoreAPI.AddCustomResource("prop/ScrapYard/component/engineYellow", engine);
- }
- { // Part Engine Red
- var asset = GadgetCoreAPI.LoadAssetBundle("engine");
- var engine = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/engineRed.prefab"));
- engine.name = "engineRed";
- engine.transform.localScale = new Vector3(2, 2, 2);
- GadgetCoreAPI.AddCustomResource("prop/ScrapYard/component/engineRed", engine);
- }
- { // Part Engine Green
- var asset = GadgetCoreAPI.LoadAssetBundle("engine");
- var engine = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/engineGreen.prefab"));
- engine.name = "engineGreen";
- engine.transform.localScale = new Vector3(2, 2, 2);
- GadgetCoreAPI.AddCustomResource("prop/ScrapYard/component/engineGreen", engine);
- }
- foreach (var e in ShopPlatform.DefaultBlocks.GetShopPlatformEntries())
- {
- if (e.ItemID == 2400)
- {
- ShopPlatform.DefaultBlocks.RemoveShopPlatformEntry(e);
- }
- }
- ShopPlatform.DefaultBlocks.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateEngineItem("cBlueEngineBlock.png", "iBlueEngineBlock.png", "engineBlue", "Plasma Engine", "An engine for a ship.", "BlueEngineBlock"), 10));
- ShopPlatform.DefaultBlocks.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateEngineItem("cYellowEngineBlock.png", "iYellowEngineBlock.png", "engineYellow", "Differential Engine", "An engine for a ship.", "YellowEngineBlock"), 10));
- //ShopPlatform.DefaultBlocks.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateOverrideEngineItem("cRedEngineBlock.png", "iRedEngineBlock.png", "engineRed", "Combustion Engine", "An engine for a ship.", "RedEngineBlock"), 10));
- ShopPlatform.DefaultBlocks.AddShopPlatformEntry(new ShopPlatformEntry(ItemUtil.CreateEngineItem("cGreenEngineBlock.png", "iGreenEngineBlock.png", "engineGreen", "Burst Engine", "An engine for a ship.", "GreenEngineBlock"), 10));
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
- {
- if (scene.buildIndex == 1)
- {
- try
- {
- var aa = GameObject.Find("Main Camera").GetComponent<AntialiasingAsPostEffect>();
- //aa.enabled = true;
- Component.DestroyImmediate(aa);
- //var bloom = GameObject.Find("Main Camera").GetComponent<Bloom>();
- //Component.DestroyImmediate(bloom);
- var vig = GameObject.Find("Main Camera").GetComponent<Vignetting>();
- Component.DestroyImmediate(vig);
- var noise = GameObject.Find("Main Camera").GetComponent<NoiseEffect>();
- Component.DestroyImmediate(noise);
- var flare = GameObject.Find("Main Camera").GetComponent<Flare>();
- Component.DestroyImmediate(flare);
- //var camera = GameObject.Find("Main Camera").GetComponent<Camera>();
- //camera.transform.rotation = Quaternion.EulerAngles(0.2f,0.2f,0);
- //camera.useOcclusionCulling = false;
- //camera.orthographic = false;
- //camera.rect = new Rect(0, 0, 1, 1);
- //camera.fieldOfView = 33;
- //GameObject.Find("Main Camera").transform.localPosition = new Vector3(0, 0, -50);
- //for(int i = 0; i < GameObject.Find("Main Camera").transform.GetChildCount(); i++)
- //{
- // GameObject.Find("Main Camera").transform.GetChild(i).transform.localPosition = new Vector3(0, 0, -60);
- //}
- }
- catch (Exception e) { Core.logger.LogConsole(e.Message); }
- }
- }
- }
- }
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