ScrapYardGenerator.cs 7.0 KB

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  1. using GadgetCore.API;
  2. using ScrapYard.API;
  3. using System;
  4. using System.Reflection;
  5. using UnityEngine;
  6. namespace ScrapYard
  7. {
  8. public class ScrapYardGenerator
  9. {
  10. private static readonly FieldInfo chunksField = typeof(SpawnerScript).GetField("chunks", BindingFlags.NonPublic | BindingFlags.Instance);
  11. private static readonly Material materialaBackLight = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("parallax.png") };
  12. private static readonly Material materialaParalex0 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg0.png") };
  13. private static readonly Material materialaParalex1 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg1.png") };
  14. private static readonly Material materialaParalex2 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg2.png") };
  15. private static readonly Material materialaParalex3 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg3.png") };
  16. public static readonly FieldInfo networkStuffField = typeof(Chunk).GetField("networkStuff", BindingFlags.NonPublic | BindingFlags.Instance);
  17. public static readonly FieldInfo tempField = typeof(Chunk).GetField("temp", BindingFlags.NonPublic | BindingFlags.Instance);
  18. public static void GenarateTown(SpawnerScript s, int[] param)
  19. {
  20. try
  21. {
  22. s.backLights.SetActive(true);
  23. s.mainLight.SetActive(true);
  24. s.backLights.GetComponent<Renderer>().material = materialaBackLight;
  25. s.mainLight.GetComponentInChildren<Light>().color = new Color(0.05f, 0.05f, 0.05f, 0.1f);
  26. s.bg[0].GetComponent<Renderer>().material = materialaParalex0;
  27. s.bg[1].GetComponent<Renderer>().material = materialaParalex1;
  28. s.bg[2].GetComponent<Renderer>().material = materialaParalex2;
  29. s.bg[3].GetComponent<Renderer>().material = materialaParalex3;
  30. var chunks = (GameObject[])chunksField.GetValue(s);
  31. var num = 0;
  32. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/entrance"), new Vector3(224.5f, 0f, 5f), Quaternion.Euler(0f, 0f, 0f));
  33. num++;
  34. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkBase"), new Vector3((float)(300 + 0 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f));
  35. num++;
  36. int rowsNeeded = 0;
  37. foreach (var entry in ShopPlatform.ShopPlatforms)
  38. {
  39. rowsNeeded += entry.Value.GetRowsNeeded();
  40. }
  41. int extensionAmount = System.Math.Max((rowsNeeded + 3) / 8, 0);
  42. for (int i = 0; i < extensionAmount; i++)
  43. {
  44. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkExtension"), new Vector3((float)(300 + 0 * 128), 64 * (i + 1), 5f), Quaternion.Euler(0f, 180f, 180f));
  45. num++;
  46. }
  47. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkTop"), new Vector3((float)(300 + 0 * 128), 64 * (extensionAmount + 1), 5f), Quaternion.Euler(0f, 180f, 180f));
  48. num++;
  49. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/exit"), new Vector3(375.5f, 0f, 5f), Quaternion.Euler(0f, 0f, 180f));
  50. num++;
  51. if (Network.isServer)
  52. {
  53. chunks[num] = new GameObject("chunk");
  54. var chunk = chunks[num].AddComponent<Chunk>();
  55. PopulateTown(chunk);
  56. num++;
  57. }
  58. }
  59. catch (System.Exception e) { Core.logger.LogConsole(e); }
  60. }
  61. public static void PopulateTown(Chunk chunk)
  62. {
  63. var networkStuff = new GameObject[400];
  64. networkStuffField.SetValue(chunk, networkStuff);
  65. try
  66. {
  67. int temp = (int)tempField.GetValue(chunk);
  68. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/scrapYardShopBuilding"), new Vector3(250f, -6f + 0.118f, 0.3f), Quaternion.identity, 0);
  69. temp++;
  70. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/scrapYardMerchant"), new Vector3(255f, -6f - 0.118f * 12, 0.2f), Quaternion.identity, 0);
  71. temp++;
  72. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("npcStorage"), new Vector3(234.5f, -6.118f, 0.2f), Quaternion.identity, 0);
  73. temp++;
  74. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("npcStorage"), new Vector3(362f, -6.118f, 0.2f), Quaternion.identity, 0);
  75. temp++;
  76. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("npc2103"), new Vector3(366f, -6.118f, 0.2f), Quaternion.identity, 0);
  77. temp++;
  78. int rowNumber = -1;
  79. foreach (var platform in ShopPlatform.ShopPlatforms)
  80. {
  81. for (int i = 0; i < platform.Value.Entries.Count; i++)
  82. {
  83. ShopPlatformEntry entry = platform.Value.Entries[i];
  84. if ((i % platform.Value.GetSpacesPerRow()) == 0)
  85. {
  86. rowNumber++;
  87. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/metalPlatform"), new Vector3(300, rowNumber * 8f, 0.4f), Quaternion.identity, 0);
  88. temp++;
  89. }
  90. var step = (i % platform.Value.GetSpacesPerRow()) / (float)(platform.Value.GetSpacesPerRow() - 1);
  91. networkStuff[temp] = (GameObject)Network.Instantiate((GameObject)Resources.Load("prop/ScrapYard/stand"), new Vector3(300 - (40 / 2) + (step * 40), rowNumber * 8f + 0.5f - 0.05f, 0.2f), Quaternion.identity, 0);
  92. networkStuff[temp].GetComponent<ScrapYardShopStandScript>().StartCallSet(entry.ItemID, entry.Price, entry.Quantity, entry.CurrencyItemID);
  93. temp++;
  94. }
  95. }
  96. networkStuff[temp] = (GameObject)Network.Instantiate((GameObject)Resources.Load("prop/ScrapYard/stand"), new Vector3(268.5f, -6.1175f - 1.45f, 0.2f), Quaternion.identity, 0);
  97. networkStuff[temp].GetComponent<ScrapYardShopStandScript>().StartCallSet(ItemRegistry.GetItemIDByRegistryName("ScrapYard:Scrap Trophy"), 9999, 1, 57);
  98. temp++;
  99. networkStuff[temp] = (GameObject)Network.Instantiate((GameObject)Resources.Load("prop/ScrapYard/stand"), new Vector3(272.5f, -6.1175f - 1.45f, 0.2f), Quaternion.identity, 0);
  100. networkStuff[temp].GetComponent<ScrapYardShopStandScript>().StartCallSet(57, 1, 9999, ItemRegistry.GetItemIDByRegistryName("ScrapYard:Scrap Trophy"));
  101. temp++;
  102. }
  103. catch (Exception e) { Core.logger.LogError(e); }
  104. GameScript.endPortal[3] = (GameObject)Network.Instantiate((GameObject)Resources.Load("portal"), new Vector3(226f, -6.118f, 0f), Quaternion.identity, 0);
  105. GameScript.endPortalUA[3] = GameScript.endPortal[3].transform.GetChild(0).gameObject;
  106. GameScript.endPortal[3].GetComponent<NetworkView>().RPC("Activate", RPCMode.All, new object[0]);
  107. GameScript.endPortalUA[3].GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { 98, 0, 3 });
  108. }
  109. }
  110. }