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- using GadgetCore.API;
- using GadgetCore.API.ConfigMenu;
- using ScrapYard.API;
- using UnityEngine;
- namespace AncientReassembler
- {
- [Gadget("AncientReassembler", LoadAfter: new string[] { "ScrapYard" }, Dependencies: new string[] { "ScrapYard" })]
- public class AncientReassembler : Gadget<AncientReassembler>
- {
- public const string MOD_VERSION = "1.3"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
- public override IGadgetConfigMenu GetConfigMenu() { return null; }
- protected override void LoadConfig() { Config.Reset(); Config.Save(); }
- public override string GetModDescription()
- {
- return "A mod that adds an Ancient Reassembler which can be used to upgrade items to a higher rarity.";
- }
- protected override void Initialize()
- {
- Logger.Log("Ancient Reassembler v" + Info.Mod.Version);
- Core.logger = Logger;
- var asset = GadgetCoreAPI.LoadAssetBundle("menuancientreassembler");
- var tile = ItemUtil.CreatePlacableItem("cAncientReassembler.png", "iAncientReassembler.png", "Ancient Reassembler", (GameObject)asset.LoadAsset("assets/resources/tileancientreassembler.prefab"));
- Core.itemAncientReassemblerId = tile.Item.GetID();
- Core.npcID = tile.GetID();
- var menuAncient = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/menuancientreassembler.prefab"));
- menuAncient.transform.localPosition = new Vector3(7.75f, 0, -2);
- menuAncient.transform.GetChild(5).GetChild(0).gameObject.AddComponent<CraftButtonScript>();
- menuAncient.AddComponent<MenuOpenCloseEventScript>();
- Core.menu = new MenuInfo(MenuType.SIMPLE, menuAncient, tile);
- Core.menu.Register("Ancient Reassembler");
- ShopPlatform.DefaultObjects.AddShopPlatformEntry(new ShopPlatformEntry(Core.itemAncientReassemblerId, 2, 1, ItemRegistry.GetItemIDByRegistryName("ScrapYard:Scrap Trophy")));
- }
- }
- }
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