StasisPod.cs 4.7 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.API.ConfigMenu;
  3. using ScrapYard.API;
  4. using System.Collections;
  5. using System.Reflection;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. namespace StasisPod
  9. {
  10. [Gadget("StasisPod", LoadAfter: new string[] { "ScrapYard" }, Dependencies: new string[] { "ScrapYard" }, RequiredOnClients: true)]
  11. public class StasisPod : Gadget<StasisPod>
  12. {
  13. public const string MOD_VERSION = "1.1"; // Set this to the version of your mod.
  14. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
  15. public const string RPCSetPodInUse = "SetPodInUse";
  16. public const string RPCBeam = "Beam";
  17. public override IGadgetConfigMenu GetConfigMenu() { return null; }
  18. protected override void LoadConfig() { Config.Reset(); Config.Save(); }
  19. public override string GetModDescription()
  20. {
  21. return "A mod that adds a stasis pod which can be used to heal the player on the ship.";
  22. }
  23. protected override void Initialize()
  24. {
  25. Logger.Log("Stasis Pod v" + Info.Mod.Version);
  26. Core.logger = Logger;
  27. var asset = GadgetCoreAPI.LoadAssetBundle("stasispod");
  28. var tile = ItemUtil.CreatePlacableItem("stasisPod.png", "iStasisPod.png", "Stasis Pod", (GameObject)asset.LoadAsset("assets/resources/tileStasisPod.prefab"));
  29. Core.npcID = tile.GetID();
  30. if (Core.npcID == -1)
  31. throw new System.Exception("Could not register Tile " + "scrapyardmerchant");
  32. Core.itemStasisPodId = tile.Item.GetID();
  33. tile.OnInteract += OnInteractPod;
  34. GadgetCoreAPI.RegisterCustomRPC(RPCSetPodInUse, delegate (object[] args)
  35. {
  36. StasisPodScript.CallEventSetRPC(args);
  37. });
  38. ShopPlatform.DefaultObjects.AddShopPlatformEntry(new ShopPlatformEntry(Core.itemStasisPodId, 1250));
  39. SceneManager.sceneLoaded += OnSceneLoaded;
  40. }
  41. internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  42. {
  43. if (scene.buildIndex == 1)
  44. {
  45. InstanceTracker.GameScript.StartCoroutine(HpLoop());
  46. }
  47. }
  48. private static int off = 0;
  49. private static IEnumerator HpLoop()
  50. {
  51. while (!Network.isServer && !Network.isClient)
  52. {
  53. yield return new WaitForSeconds(0.25f);
  54. }
  55. while (true)
  56. {
  57. off = (off + 1) % 3;
  58. yield return new WaitForSeconds(0.5f);
  59. if (PlayerScript.curInteractObj != null && PlayerScript.curInteractObj.GetComponent<StasisPodScript>() != null && PlayerScript.beamed)
  60. {
  61. if (off == 0) InstanceTracker.GameScript.RecoverHP(10);
  62. if (off == 1) InstanceTracker.GameScript.RecoverMana(10);
  63. if (off == 2) InstanceTracker.GameScript.RecoverStamina(10);
  64. }
  65. else
  66. yield return new WaitForSeconds(0.6f);
  67. }
  68. }
  69. public static readonly FieldInfo canInteractField = typeof(PlayerScript).GetField("canInteract", BindingFlags.NonPublic | BindingFlags.Instance);
  70. public static readonly FieldInfo interactingField = typeof(PlayerScript).GetField("interacting", BindingFlags.NonPublic | BindingFlags.Instance);
  71. public static readonly FieldInfo rField = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
  72. public static readonly FieldInfo tField = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
  73. private IEnumerator OnInteractPod()
  74. {
  75. try
  76. {
  77. var podScript = PlayerScript.curInteractObj.GetComponent<StasisPodScript>();
  78. if (podScript.CanUse() || PlayerScript.beamed)
  79. {
  80. var setUse = !PlayerScript.beamed;
  81. PlayerScript.beamed = setUse;
  82. InstanceTracker.PlayerScript.GetComponent<Collider>().enabled = !setUse;
  83. podScript.UpdateInUse(setUse);
  84. ((Rigidbody)rField.GetValue(InstanceTracker.PlayerScript)).detectCollisions = !setUse;
  85. ((Rigidbody)rField.GetValue(InstanceTracker.PlayerScript)).useGravity = !setUse;
  86. ((Rigidbody)rField.GetValue(InstanceTracker.PlayerScript)).velocity = new Vector3(0f, 0f, 0f);
  87. ((Transform)tField.GetValue(InstanceTracker.PlayerScript)).position = new Vector3(PlayerScript.curInteractObj.transform.position.x, PlayerScript.curInteractObj.transform.position.y, 0f);
  88. InstanceTracker.PlayerScript.GetComponent<NetworkView>().RPC(RPCBeam, RPCMode.All, new object[] { setUse ? 0 : 1 });
  89. InstanceTracker.PlayerScript.w.SetActive(true);
  90. }
  91. else
  92. {
  93. canInteractField.SetValue(InstanceTracker.PlayerScript, false);
  94. InstanceTracker.PlayerScript.w.SetActive(false);
  95. }
  96. interactingField.SetValue(InstanceTracker.PlayerScript, false);
  97. }
  98. catch (System.Exception e)
  99. {
  100. Core.logger.Log(e);
  101. }
  102. yield break;
  103. }
  104. }
  105. }