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- using UnityEngine;
- using GadgetCore.API;
- using UnityEngine.SceneManagement;
- using GadgetCore.API.ConfigMenu;
- namespace PlatformBlock
- {
- [Gadget("PlatformBlock")]
- public class PlatformBlock : Gadget<PlatformBlock>
- {
- public const string MOD_VERSION = "1.1"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
- public override IGadgetConfigMenu GetConfigMenu() { return null; }
- public override string GetModDescription()
- {
- return "A mod that adds a platform block for your ship.";
- }
- protected override void Initialize()
- {
- Logger.Log("Platform Block v" + Info.Mod.Version);
- Core.logger = Logger;
- Core.itemPlatformId = ItemUtil.CreatePlacablePlatformItem("cPlatform.png", "iPlatform.png", "Platform Block");
- // SceneManager.sceneLoaded += OnSceneLoaded;
- }
- internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
- {
- if (scene.buildIndex == 1)
- {
- // GadgetCoreAPI.CreateMarketStand(ItemRegistry.GetItem(Core.itemPlatformId), new Vector2(-138f - 3 * 4, -7.49f), 500);
- }
- }
- }
- }
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