CombatChipChest.cs 2.0 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.API.ConfigMenu;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. namespace CombatChipChest
  7. {
  8. [Gadget("CombatChipChest")]
  9. public class CombatChipChest : Gadget<CombatChipChest>
  10. {
  11. public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
  12. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
  13. public override IGadgetConfigMenu GetConfigMenu() { return null; }
  14. protected override void LoadConfig() { Config.Reset(); Config.Save(); }
  15. public override string GetModDescription()
  16. {
  17. return "A mod that adds a combat chip chest block for your ship.";
  18. }
  19. protected override void Initialize()
  20. {
  21. Logger.Log("Combat Chip Chest v" + Info.Mod.Version);
  22. Core.logger = Logger;
  23. var tile = ItemUtil.CreatePlacableItem("cCombatSimulator.png", "iCombatSimulator.png", "Combat Chest");
  24. Core.itemCombatChipChestId = tile.Item.GetID();
  25. Core.npcID = tile.GetID();
  26. var asset = GadgetCoreAPI.LoadAssetBundle("menucombat");
  27. var menuCombat = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/menucombat.prefab"));
  28. menuCombat.transform.localPosition = new Vector3(0, 0, -3);
  29. menuCombat.AddComponent<MenuOpenEventScript>();
  30. Core.menu = new MenuInfo(MenuType.CHIP, menuCombat, tile);
  31. Core.menu.Register("Combat Chip Chest");
  32. // SceneManager.sceneLoaded += OnSceneLoaded;
  33. }
  34. internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  35. {
  36. if (scene.buildIndex == 1)
  37. {
  38. try
  39. {
  40. // GameObject obj = GadgetCoreAPI.CreateMarketStand(ItemRegistry.GetItem(Core.itemCombatChipChestId), new Vector2(-138f - 1 * 4, -7.49f), 100);
  41. // // NetworkView network = obj.GetComponent<NetworkView>();
  42. // // network.viewID = Network.AllocateViewID();
  43. }
  44. catch (Exception e) { Core.logger.LogConsole(e.Message); }
  45. }
  46. }
  47. }
  48. }