Patch_ObjectScript_Die.cs 4.1 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.Util;
  3. using HarmonyLib;
  4. using System.Collections;
  5. using System.Threading;
  6. using System.Windows.Threading;
  7. using UnityEngine;
  8. namespace MonsterNests.Patches
  9. {
  10. [HarmonyPatch(typeof(ObjectScript))]
  11. [HarmonyPatch("Die")]
  12. [HarmonyGadget("MonsterNests")]
  13. public static class Patch_ObjectScript_Die
  14. {
  15. [HarmonyPostfix]
  16. public static void Prefix(ObjectScript __instance, ref int ___id)
  17. {
  18. if (___id == Core.objectBugspotBig.GetID())
  19. {
  20. GameScript.cadetValue += 34;
  21. __instance.StartCoroutine(Shake());
  22. if (Network.isServer)
  23. __instance.StartCoroutine(SpawnMultiple(__instance.transform.position.x, __instance.transform.position.y, 10, 6, "e/wasp", 0.1f));
  24. }
  25. else if (___id == Core.objectSpikePlant.GetID())
  26. {
  27. GameScript.cadetValue += 34;
  28. __instance.StartCoroutine(Shake());
  29. if (Network.isServer)
  30. __instance.StartCoroutine(SpawnMultiple(__instance.transform.position.x, __instance.transform.position.y, 0, 12, "haz/vinegas", 0.1f));
  31. }
  32. else if (___id == Core.objectSpikePlantCM.GetID())
  33. {
  34. GameScript.cadetValue += 34;
  35. __instance.StartCoroutine(Shake());
  36. if (Network.isServer)
  37. __instance.StartCoroutine(SpawnMultiple(__instance.transform.position.x, __instance.transform.position.y, 0, 6, "e/sliver", 0.3f));
  38. }
  39. else if (___id == Core.objectSpiderEgg.GetID() || ___id == Core.objectSpiderEggCM.GetID())
  40. {
  41. GameScript.cadetValue += 34;
  42. __instance.StartCoroutine(Shake());
  43. if (Network.isServer)
  44. __instance.StartCoroutine(SpawnMultiple(__instance.transform.position.x, __instance.transform.position.y, 4, 10, "e/rockspider", 0.3f));
  45. }
  46. else if (___id == Core.objectGoldenShroom.GetID())
  47. {
  48. GameScript.cadetValue += 34;
  49. __instance.StartCoroutine(Shake());
  50. if (Network.isServer)
  51. Network.Instantiate(Resources.Load("e/bully"), new Vector3(__instance.transform.position.x, __instance.transform.position.y + 1.1f, 0f), Quaternion.identity, 0);
  52. }
  53. else if (___id == Core.objectAncientCrystal.GetID() || ___id == Core.objectAncientCrystalCM.GetID())
  54. {
  55. GameScript.cadetValue += 34;
  56. __instance.StartCoroutine(Shake());
  57. if (Network.isServer)
  58. Network.Instantiate(Resources.Load("e/golem"), new Vector3(__instance.transform.position.x, __instance.transform.position.y + 1.1f, 0f), Quaternion.identity, 0);
  59. }
  60. else if (___id == Core.objectPlagueNest.GetID())
  61. {
  62. GameScript.cadetValue += 34;
  63. __instance.StartCoroutine(Shake());
  64. if (Network.isServer)
  65. Network.Instantiate(Resources.Load("e/plaguebeast"), new Vector3(__instance.transform.position.x, __instance.transform.position.y + 1.1f, 0f), Quaternion.identity, 0);
  66. }
  67. else if (___id == Core.objectFrozenWisp.GetID())
  68. {
  69. GameScript.cadetValue += 34;
  70. __instance.StartCoroutine(Shake());
  71. if (Network.isServer)
  72. __instance.StartCoroutine(SpawnMultiple(__instance.transform.position.x, __instance.transform.position.y, 5, 6, "e/wisp", 0.35f));
  73. }
  74. }
  75. private static IEnumerator Shake()
  76. {
  77. Camera.main.GetComponent<Animation>().Play("shake");
  78. yield return new WaitForSeconds(1.0f);
  79. Camera.main.GetComponent<Animation>().Stop();
  80. Camera.main.transform.eulerAngles = new Vector3(0f, 0f, 0f);
  81. yield break;
  82. }
  83. private static IEnumerator SpawnMultiple(float xBase, float yBase, float range, int amount, string name, float speed)
  84. {
  85. for (int i = 0; i < amount; i++)
  86. {
  87. int x = 0;
  88. int y = 0;
  89. if (range > 0)
  90. {
  91. x = Random.Range(-1 * (int)(range * 10), (int)(range * 10));
  92. y = Random.Range(-1 * (int)(range * 10), (int)(range * 10));
  93. }
  94. Network.Instantiate(Resources.Load(name), new Vector3(xBase + x / 10f, yBase + 1.1f + y / 10f, 0f), Quaternion.identity, 0);
  95. yield return new WaitForSeconds(speed);
  96. }
  97. yield break;
  98. }
  99. }
  100. }