AncientReassembler.cs 1.9 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.API.ConfigMenu;
  3. using ScrapYard.API;
  4. using UnityEngine;
  5. namespace AncientReassembler
  6. {
  7. [Gadget("AncientReassembler", LoadAfter: new string[] { "ScrapYard" }, Dependencies: new string[] { "ScrapYard" })]
  8. public class AncientReassembler : Gadget<AncientReassembler>
  9. {
  10. public const string MOD_VERSION = "1.2"; // Set this to the version of your mod.
  11. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
  12. public override IGadgetConfigMenu GetConfigMenu() { return null; }
  13. protected override void LoadConfig() { Config.Reset(); Config.Save(); }
  14. public override string GetModDescription()
  15. {
  16. return "A mod that adds an Ancient Reassembler which can be used to upgrade items to a higher rarity.";
  17. }
  18. protected override void Initialize()
  19. {
  20. Logger.Log("Ancient Reassembler v" + Info.Mod.Version);
  21. Core.logger = Logger;
  22. var tile = ItemUtil.CreatePlacableItem("cAncientReassembler.png", "iAncientReassembler.png", "Ancient Reassembler");
  23. Core.itemAncientReassemblerId = tile.Item.GetID();
  24. Core.npcID = tile.GetID();
  25. var asset = GadgetCoreAPI.LoadAssetBundle("menuancientreassembler");
  26. var menuAncient = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/menuancientreassembler.prefab"));
  27. menuAncient.transform.localPosition = new Vector3(7.75f, 0, -2);
  28. menuAncient.transform.GetChild(5).GetChild(0).gameObject.AddComponent<CraftButtonScript>();
  29. menuAncient.AddComponent<MenuOpenCloseEventScript>();
  30. Core.menu = new MenuInfo(MenuType.SIMPLE, menuAncient, tile);
  31. Core.menu.Register("Ancient Reassembler");
  32. ShopPlatform.DefaultObjects.AddShopPlatformEntry(new ShopPlatformEntry(Core.itemAncientReassemblerId, 2, 1, ItemRegistry.GetItemIDByRegistryName("ScrapYard:Scrap Trophy")));
  33. }
  34. }
  35. }