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- using UnityEngine;
- using GadgetCore.API;
- using GadgetCore.API.ConfigMenu;
- namespace MultiplayerClientSpawn
- {
- [Gadget("MultiplayerClientSpawn")]
- public class MultiplayerClientSpawn : Gadget<MultiplayerClientSpawn>
- {
- public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
- public override IGadgetConfigMenu GetConfigMenu() { return null; }
- public override string GetModDescription()
- {
- return "A mod that adds a multiplayer spawn point.";
- }
- protected override void Initialize()
- {
- Logger.Log("Multiplayer Client Spawn v" + Info.Mod.Version);
- Core.logger = Logger;
- Core.itemSpawnId = ItemUtil.CreatePlacableSpawnItem("spawnpoint.png", "iSpawn.png", "spawnpoint0.png", "spawnpoint1.png", "Multiplayer Spawn");
- }
- }
- }
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