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- using UnityEngine;
- namespace MultiplayerClientSpawn
- {
- public class MultiplayerSpawnBlock : MonoBehaviour
- {
- private void Awake()
- {
- if (Network.isClient)
- {
- GameScript.spawnPos = base.transform.position;
- if (MenuScript.player)
- {
- MenuScript.player.transform.position = base.transform.position;
- }
- }
- }
- private void OnConnectedToServer()
- {
- if (Network.isClient)
- {
- MenuScript.player.transform.position = base.transform.position;
- }
- }
- }
- }
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