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- using GadgetCore.API;
- using GadgetCore.Util;
- using HarmonyLib;
- using System;
- using System.Reflection;
- namespace LoopPortal.Patches
- {
- [HarmonyPatch(typeof(PlayerScript))]
- [HarmonyPatch("Interact")]
- [HarmonyGadget("LoopPortal")]
- public static class Patch_PlayerScript_Interact
- {
- [HarmonyPrefix]
- public static void Prefix(PlayerScript __instance, int id)
- {
- try
- {
- if (id == Core.npcId)
- {
- __instance.Portal(4);
- }
- }
- catch (Exception e) { Core.logger.LogConsole(e); }
- }
- }
- }
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