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- using HarmonyLib;
- using GadgetCore.API;
- using UnityEngine;
- using System.Collections;
- namespace First.Patches
- {
- [HarmonyPatch(typeof(GameScript))]
- [HarmonyPatch("GatherLoot")]
- [HarmonyGadget("First")]
- public static class Patch_GameScript_GatherLoot
- {
- [HarmonyPrefix]
- public static bool Prefix(GameScript __instance)
- {
- int num = Random.Range(0, 1000);
- if (num < 999)
- {
- __instance.AddItemGather(71);
- }
- else if (Random.Range(0, 20) == 12)
- {
- }
- else
- {
- int num2 = Random.Range(0, 4);
- if (num2 == 0)
- {
- __instance.AddItemGather(Random.Range(101, 104));
- }
- else if (num2 == 1)
- {
- __instance.AddItemGather(Random.Range(111, 114));
- }
- else if (num2 == 2)
- {
- __instance.AddItemGather(Random.Range(121, 124));
- }
- else
- {
- __instance.AddItemGather(Random.Range(131, 134));
- }
- }
- return false; // Return false to prevent the vanilla method from running.
- }
- /*
- [HarmonyPostfix]
- public static void Postfix(ClassName __instance)
- {
- // Add code to run after `MethodName` is called.
- }
- */
- }
- }
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