CombatChipChest.csproj 8.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project Sdk="Microsoft.NET.Sdk">
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  4. <Import Project="../GamePaths.xml" />
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  8. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  9. <ProjectGuid>{91AB81DE-EAEE-47D1-93DD-541179208219}</ProjectGuid>
  10. <OutputType>Library</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>CombatChipChest</RootNamespace>
  13. <AssemblyName>CombatChipChest</AssemblyName>
  14. <TargetFrameworks>net35</TargetFrameworks>
  15. <FileAlignment>512</FileAlignment>
  16. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  17. <Configurations>Release</Configurations>
  18. <Authors>Zariteis</Authors>
  19. <ApplicationIcon />
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  28. <DefineConstants>TRACE</DefineConstants>
  29. <ErrorReport>prompt</ErrorReport>
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  34. <NoWarn>1701;1702</NoWarn>
  35. </PropertyGroup>
  36. <ItemGroup>
  37. <Reference Include="0Harmony">
  38. <HintPath>$(GamePath)$(ManagedFolder)0Harmony.dll</HintPath>
  39. <Private>false</Private>
  40. </Reference>
  41. <Reference Include="Assembly-CSharp">
  42. <HintPath>$(GamePath)$(ManagedFolder)Assembly-CSharp.dll</HintPath>
  43. <Private>false</Private>
  44. </Reference>
  45. <Reference Include="GadgetCore">
  46. <HintPath>$(GamePath)$(ManagedFolder)GadgetCore.dll</HintPath>
  47. <Private>false</Private>
  48. </Reference>
  49. <Reference Include="UnityEngine">
  50. <HintPath>$(GamePath)$(ManagedFolder)UnityEngine.dll</HintPath>
  51. <Private>false</Private>
  52. </Reference>
  53. <Reference Include="WindowsBase" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <Content Include="ModInfo.txt">
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  68. <Using Namespace="System.Text" />
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  70. <Code Type="Fragment" Language="cs">
  71. <![CDATA[
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