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- using UnityEngine;
- using GadgetCore.API;
- using System.Collections;
- using System;
- using UnityEngine.SceneManagement;
- namespace CombatChipChest
- {
- [Gadget("CombatChipChest")]
- public class CombatChipChest : Gadget<CombatChipChest>
- {
- public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
- protected override void LoadConfig()
- {
- Config.Reset();
- Config.Save();
- }
- public override string GetModDescription()
- {
- return "A mod that adds a combat chip chest block for your ship.";
- }
- protected override void Initialize()
- {
- Logger.Log("Combat Chip Chest v" + Info.Mod.Version);
- Core.logger = Logger;
- var tile = ItemUtil.CreatePlacableItem("cCombatSimulator.png", "iCombatSimulator.png", "Combat Chest");
- Core.itemCombatChipChestId = tile.Item.GetID();
- Core.npcID = tile.GetID();
- var asset = GadgetCoreAPI.LoadAssetBundle("menucombat");
- var menuCombat = UnityEngine.Object.Instantiate((GameObject)asset.LoadAsset("assets/resources/menucombat.prefab"));
- menuCombat.transform.localPosition = new Vector3(0, 0, -3);
- menuCombat.AddComponent<MenuOpenEventScript>();
- Core.menu = new MenuInfo(MenuType.CHIP, menuCombat, tile);
- Core.menu.Register("Combat Chip Chest");
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
- {
- if (scene.buildIndex == 1)
- {
- GadgetCoreAPI.CreateMarketStand(ItemRegistry.GetItem(Core.itemCombatChipChestId), new Vector2(-138f - 1 * 4, -7.49f), 100);
- }
- }
- }
- }
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