ScrapYardShopStandScript.cs 4.7 KB

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  1. using GadgetCore.API;
  2. using System.Collections;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace ScrapYard
  6. {
  7. public class ScrapYardShopStandScript : MonoBehaviour
  8. {
  9. public static readonly FieldInfo inventoryField = typeof(GameScript).GetField("inventory", BindingFlags.NonPublic | BindingFlags.Instance);
  10. private void Awake()
  11. {
  12. UpdateUI();
  13. }
  14. [RPC]
  15. private void Set(int itemID, int price, int quantity, int currencyItemID)
  16. {
  17. this.itemID = ItemRegistry.Singleton.ConvertIDToLocal(itemID);
  18. this.currencyItemID = ItemRegistry.Singleton.ConvertIDToLocal(currencyItemID);
  19. this.price = price;
  20. this.quantity = quantity;
  21. UpdateUI();
  22. }
  23. internal void StartCallSet(int itemID, int price, int quantity, int currencyItemID)
  24. {
  25. StartCoroutine(CallSet(itemID, price, quantity, currencyItemID));
  26. }
  27. private IEnumerator CallSet(int itemID, int price, int quantity, int currencyItemID)
  28. {
  29. yield return new WaitForSeconds(0.1f);
  30. itemID = ItemRegistry.Singleton.ConvertIDToHost(itemID);
  31. currencyItemID = ItemRegistry.Singleton.ConvertIDToHost(currencyItemID);
  32. gameObject.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { itemID, price, quantity, currencyItemID });
  33. yield break;
  34. }
  35. private void UpdateUI()
  36. {
  37. gameObject.transform.GetChild(1).GetComponent<Animation>().Play("animationStand");
  38. gameObject.transform.GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + itemID);
  39. gameObject.transform.GetChild(2).GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + currencyItemID);
  40. ItemInfo info = ItemRegistry.GetItem(itemID);
  41. string title = (quantity > 1 ? quantity + "x " : "") + info.Name;
  42. gameObject.transform.GetChild(2).GetChild(0).GetComponent<TextMesh>().text = title;
  43. gameObject.transform.GetChild(2).GetChild(0).GetChild(0).GetComponent<TextMesh>().text = title;
  44. gameObject.transform.GetChild(2).GetChild(2).GetComponent<TextMesh>().text = "" + price;
  45. gameObject.transform.GetChild(2).GetChild(2).GetChild(0).GetComponent<TextMesh>().text = "" + price;
  46. }
  47. private void OnTriggerEnter(Collider c)
  48. {
  49. if (c.gameObject.layer == 8)
  50. {
  51. gameObject.transform.GetChild(2).gameObject.SetActive(true);
  52. }
  53. }
  54. private void OnTriggerExit(Collider c)
  55. {
  56. if (c.gameObject.layer == 8)
  57. {
  58. gameObject.transform.GetChild(2).gameObject.SetActive(false);
  59. }
  60. }
  61. private int GetItemAmount(GameScript gameScript, int id)
  62. {
  63. int num = 0;
  64. Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
  65. for (int i = 0; i < 45; i++)
  66. {
  67. if (inventory[i].id == id)
  68. {
  69. num += inventory[i].q;
  70. }
  71. }
  72. return num;
  73. }
  74. private void RemoveItemAmount(GameScript gameScript, int id, int amount)
  75. {
  76. Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
  77. for (int i = 0; i < 45; i++)
  78. {
  79. if (inventory[i].id == id)
  80. {
  81. if (amount - inventory[i].q > 0)
  82. {
  83. amount -= inventory[i].q;
  84. inventory[i] = gameScript.EmptyItem();
  85. gameScript.RefreshSlot(i);
  86. }
  87. else
  88. {
  89. if (amount - inventory[i].q == 0)
  90. {
  91. inventory[i] = gameScript.EmptyItem();
  92. gameScript.RefreshSlot(i);
  93. break;
  94. }
  95. inventory[i].q -= amount;
  96. gameScript.RefreshSlot(i);
  97. break;
  98. }
  99. }
  100. }
  101. }
  102. private void Request()
  103. {
  104. Core.logger.Log("Requesting Item in Stand");
  105. var gameScript = (GameScript)Camera.main.GetComponent("GameScript");
  106. int num = GetItemAmount(gameScript, currencyItemID);
  107. Core.logger.Log("Got a Price for the Stand: " + num);
  108. if (num >= price)
  109. {
  110. base.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/purchase"), Menuu.soundLevel / 10f);
  111. RemoveItemAmount(gameScript, currencyItemID, price);
  112. Item item = new Item(itemID, quantity, 0, 0, 0, new int[3], new int[3]);
  113. Core.logger.Log("Spawn item");
  114. GadgetCoreAPI.SpawnItem(base.transform.position, item);
  115. }
  116. else if (itemID != 0)
  117. {
  118. ItemRegistry.GetItem(itemID);
  119. GameObject gameObject = (GameObject)Object.Instantiate(Resources.Load("txtError"), MenuScript.player.transform.position, Quaternion.identity);
  120. gameObject.SendMessage("InitError", "Insufficient Currency!");
  121. }
  122. Core.logger.Log("End Shop request");
  123. }
  124. public int itemID = 1;
  125. public int price = 1;
  126. public int quantity = 1;
  127. public int currencyItemID = 1;
  128. }
  129. }