MultiplayerSpawnBlock.cs 585 B

12345678910111213141516171819202122232425262728
  1. using System;
  2. using UnityEngine;
  3. namespace MultiplayerClientSpawn
  4. {
  5. public class MultiplayerSpawnBlock : MonoBehaviour
  6. {
  7. private void Awake()
  8. {
  9. if (Network.isClient)
  10. {
  11. GameScript.spawnPos = base.transform.position;
  12. if (MenuScript.player)
  13. {
  14. MenuScript.player.transform.position = base.transform.position;
  15. }
  16. }
  17. }
  18. private void OnConnectedToServer()
  19. {
  20. if (MenuScript.player && Network.isClient)
  21. {
  22. MenuScript.player.transform.position = base.transform.position;
  23. }
  24. }
  25. }
  26. }