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- using GadgetCore.API;
- using System.Collections.Generic;
- using System.Reflection;
- using UnityEngine;
- using Random = System.Random;
- namespace ScrapYard
- {
- public class ScrapYardGenerator
- {
- private static readonly FieldInfo chunksField = typeof(SpawnerScript).GetField("chunks", BindingFlags.NonPublic | BindingFlags.Instance);
- private static readonly Material materialaParalex0 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg0.png") };
- private static readonly Material materialaParalex1 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg1.png") };
- private static readonly Material materialaParalex2 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg2.png") };
- private static readonly Material materialaParalex3 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg3.png") };
- public static readonly FieldInfo networkStuffField = typeof(Chunk).GetField("networkStuff", BindingFlags.NonPublic | BindingFlags.Instance);
- public static readonly FieldInfo tempField = typeof(Chunk).GetField("temp", BindingFlags.NonPublic | BindingFlags.Instance);
- public static void GenarateTown(SpawnerScript s, int[] param)
- {
- try
- {
- s.backLights.SetActive(true);
- s.mainLight.SetActive(true);
- s.mainLight.GetComponentInChildren<Light>().color = new Color(0.05f, 0.05f, 0.05f, 0.1f);
- s.bg[0].GetComponent<Renderer>().material = materialaParalex0;
- s.bg[1].GetComponent<Renderer>().material = materialaParalex1;
- s.bg[2].GetComponent<Renderer>().material = materialaParalex2;
- s.bg[3].GetComponent<Renderer>().material = materialaParalex3;
- var chunks = (GameObject[])chunksField.GetValue(s);
- var num = 0;
- chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/entrance"), new Vector3(224.5f, 0f, 5f), Quaternion.Euler(0f, 0f, 0f));
- num++;
- chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkBase"), new Vector3((float)(300 + 0 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f));
- num++;
- int extensionAmount = 0;
- for (int i = 0; i < extensionAmount; i++)
- {
- chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkExtension"), new Vector3((float)(300 + 0 * 128), 64 * (i + 1), 5f), Quaternion.Euler(0f, 180f, 180f));
- num++;
- }
- chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkTop"), new Vector3((float)(300 + 0 * 128), 64 * (extensionAmount + 1), 5f), Quaternion.Euler(0f, 180f, 180f));
- num++;
- chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/exit"), new Vector3(375.5f, 0f, 5f), Quaternion.Euler(0f, 0f, 180f));
- num++;
- if (Network.isServer)
- {
- chunks[num] = new GameObject("chunk");
- var chunk = chunks[num].AddComponent<Chunk>();
- PopulateTown(chunk);
- num++;
- }
- }
- catch (System.Exception e) { Core.logger.LogConsole(e); }
- }
- public static void PopulateTown(Chunk chunk)
- {
- GameObject[] networkStuff = (GameObject[])networkStuffField.GetValue(chunk);
- int temp = (int)tempField.GetValue(chunk);
- networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/scrapYardShopBuilding"), new Vector3(250f, -6f + 0.118f, 0.3f), Quaternion.identity, 0);
- temp++;
- networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/scrapYardMerchant"), new Vector3(255f, -6f - 0.118f * 12, 0.2f), Quaternion.identity, 0);
- }
- }
- }
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