using UnityEngine; using GadgetCore.API; using GadgetCore.API.ConfigMenu; using UnityEngine.SceneManagement; namespace StorageExpansion { [Gadget("StorageExpansion", LoadBefore: new string[] { "QuickStack" })] public class StorageExpansion : Gadget { public const string MOD_VERSION = "1.0"; // Set this to the version of your mod. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file. protected override void LoadConfig() { Config.Load(); string fileVersion = Config.ReadString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)"); if (fileVersion != CONFIG_VERSION) { Config.Reset(); Config.WriteString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)"); } Core.settingSizeEnum = Config.ReadEnum("StorageSize", StorageSizeEnum.Large, requiresRestart: true, comments: new string[] { "How large should your storage be?", "!! Restart required !!" }); Config.Save(); } public override string GetModDescription() { return "Increases the available storage space."; } protected override void Initialize() { Logger.Log("Storage Expansion v" + Info.Mod.Version); Core.logger = Logger; SceneManager.sceneLoaded += OnSceneLoaded; } internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.buildIndex == 1) { } } } }