using GadgetCore.API; using HarmonyLib; namespace StorageExpansion.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("SaveGame")] [HarmonyGadget("StorageExpansion")] public static class Patch_GameScript_SaveGame { [HarmonyPostfix] public static void Postfix(GameScript __instance, int dood, Item[] ___storage) { for (int i = 0; i < Core.settingAmountPages * Core.settingAmountSlots; i++) { PreviewLabs.PlayerPrefs.SetInt("storage" + i + "id", ___storage[i].id); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "q", ___storage[i].q); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "exp", ___storage[i].exp); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "tier", ___storage[i].tier); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "corrupted", ___storage[i].corrupted); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "a0", ___storage[i].aspect[0]); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "a1", ___storage[i].aspect[1]); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "a2", ___storage[i].aspect[2]); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "aL0", ___storage[i].aspectLvl[0]); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "aL1", ___storage[i].aspectLvl[1]); PreviewLabs.PlayerPrefs.SetInt("storage" + i + "aL2", ___storage[i].aspectLvl[2]); } } } }