using GadgetCore.API; using UnityEngine; namespace AncientReassembler { public class MenuOpenCloseEventScript : MonoBehaviour { void OnEnable() { Core.itemStore.Clear(); Core.itemStore.UpdateUI(gameObject); } void OnDisable() { foreach (Item item in Core.itemStore.Items) if (item != null && item.id > 0) GadgetCoreAPI.DropItem(MenuScript.player.transform.position, item); Core.itemStore.Clear(); } } }