using GadgetCore; using GadgetCore.API; using HarmonyLib; using System; using System.Reflection; using UnityEngine; namespace CombatChipChest.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("HoverCombatChip")] [HarmonyGadget("CombatChipChest")] public static class Patch_GameScript_HoverCombatChip { [HarmonyPrefix] public static void Prefix(GameScript __instance, int slot , int[] ___combatChips) { try { if (slot <= 5) { Core.combatChipStore.UpdateText(___combatChips[slot]); } } catch { } } } }