using UnityEngine; using GadgetCore.API; using UnityEngine.SceneManagement; using GadgetCore.API.ConfigMenu; using System; using System.Collections.Generic; namespace ShadowOne { [Gadget("ShadowOne", RequiredOnClients: false)] public class ShadowOne : Gadget { public const string MOD_VERSION = "1.2"; // Set this to the version of your mod. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file. public override IGadgetConfigMenu GetConfigMenu() { return null; } public override string GetModDescription() { return "A mod that adds the missing shadow to the version number."; } protected override void Initialize() { Logger.Log("Shadow One v" + Info.Mod.Version); Core.logger = Logger; SceneManager.sceneLoaded += OnSceneLoaded; ChangeMenuText(); } internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.buildIndex == 0) { ChangeMenuText(); } } private static void ChangeMenuText() { try { var text = "v1.5.1"; var textElement = GameObject.Find("MAIN").transform.Find("-").Find("txtALPHA").gameObject; var textElementShadow = textElement.transform.Find("txt0").gameObject; textElement.GetComponent().text = text; textElementShadow.GetComponent().text = text; } catch (Exception e) { Core.logger.Log(e); } } } }