using System; using UnityEngine; namespace PlatformBlock { public class PlatformOnTopScript : MonoBehaviour { private void OnTriggerEnter(Collider c) { if (c.gameObject.layer == 8 && c.GetComponent().isMine) { var collidereObject = gameObject.transform.parent.GetChild(1).gameObject.GetComponentInChildren(); collidereObject.transform.localScale = new Vector3(12.0f, 1, 5); } } private void OnTriggerExit(Collider c) { if (c.gameObject.layer == 8 && c.GetComponent().isMine) { var collidereObject = gameObject.transform.parent.GetChild(1).gameObject.GetComponentInChildren(); collidereObject.transform.localScale = new Vector3(4.0f, 0, 5); } } } }