using HarmonyLib; using GadgetCore.API; using UnityEngine; using System.Collections; namespace VendingMachine.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("GatherLoot")] [HarmonyGadget("VendingMachine")] public static class Patch_GameScript_GatherLoot { [HarmonyPrefix] public static bool Prefix(GameScript __instance) { return true; int num2 = Random.Range(0, Core.infoList.Count); __instance.AddItemGather(Core.infoList[num2].GetID()); return false; } } }