using GadgetCore.API; using GadgetCore.Util; using HarmonyLib; using System.Collections; using UnityEngine; namespace MultiplayerClientSpawn.Patches { [HarmonyPatch(typeof(SpawnBlock))] [HarmonyPatch("Awake")] [HarmonyGadget("MultiplayerClientSpawn")] public static class Patch_SpawnBlock_Awake { [HarmonyPostfix] public static bool Prefix(SpawnBlock __instance) { if (!Network.isServer) return false; return true; } } }