using GadgetCore.API; using UnityEngine; namespace AncientReassembler { public class CraftButtonScript : MonoBehaviour { private void OnMouseEnter() { var render = gameObject.GetComponent(); render.material = texture2; gameObject.GetComponent().PlayOneShot((AudioClip)Resources.Load("Au/hover"), Menuu.soundLevel / 10f); } private void OnMouseExit() { var render = gameObject.GetComponent(); render.material = texture1; } private void OnEnable() { var render = gameObject.GetComponent(); render.material = texture1; } private static Material texture1 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bAncientReassembler1.png") }; private static Material texture2 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bAncientReassembler2.png") }; } }