using GadgetCore.API; using System.Collections.Generic; using System.Reflection; using UnityEngine; using Random = System.Random; namespace ScrapYard { public class ScrapYardGenerator { private static readonly FieldInfo chunksField = typeof(SpawnerScript).GetField("chunks", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly Material materialaParalex0 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg0.png") }; private static readonly Material materialaParalex1 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg1.png") }; private static readonly Material materialaParalex2 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg2.png") }; private static readonly Material materialaParalex3 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bScrapYardbg3.png") }; public static readonly FieldInfo networkStuffField = typeof(Chunk).GetField("networkStuff", BindingFlags.NonPublic | BindingFlags.Instance); public static readonly FieldInfo tempField = typeof(Chunk).GetField("temp", BindingFlags.NonPublic | BindingFlags.Instance); public static void GenarateTown(SpawnerScript s, int[] param) { try { s.backLights.SetActive(true); s.mainLight.SetActive(true); s.mainLight.GetComponentInChildren().color = new Color(0.05f, 0.05f, 0.05f, 0.1f); s.bg[0].GetComponent().material = materialaParalex0; s.bg[1].GetComponent().material = materialaParalex1; s.bg[2].GetComponent().material = materialaParalex2; s.bg[3].GetComponent().material = materialaParalex3; var chunks = (GameObject[])chunksField.GetValue(s); var num = 0; chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/entrance"), new Vector3(224.5f, 0f, 5f), Quaternion.Euler(0f, 0f, 0f)); num++; chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkBase"), new Vector3((float)(300 + 0 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f)); num++; int extensionAmount = 0; for (int i = 0; i < extensionAmount; i++) { chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkExtension"), new Vector3((float)(300 + 0 * 128), 64 * (i + 1), 5f), Quaternion.Euler(0f, 180f, 180f)); num++; } chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/ScrapYard/chunkTop"), new Vector3((float)(300 + 0 * 128), 64 * (extensionAmount + 1), 5f), Quaternion.Euler(0f, 180f, 180f)); num++; chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/exit"), new Vector3(375.5f, 0f, 5f), Quaternion.Euler(0f, 0f, 180f)); num++; if (Network.isServer) { chunks[num] = new GameObject("chunk"); var chunk = chunks[num].AddComponent(); PopulateTown(chunk); num++; } } catch (System.Exception e) { Core.logger.LogConsole(e); } } public static void PopulateTown(Chunk chunk) { GameObject[] networkStuff = (GameObject[])networkStuffField.GetValue(chunk); int temp = (int)tempField.GetValue(chunk); networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/scrapYardShopBuilding"), new Vector3(250f, -6f + 0.118f, 0.3f), Quaternion.identity, 0); temp++; networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("prop/ScrapYard/scrapYardMerchant"), new Vector3(255f, -6f - 0.118f * 12, 0.2f), Quaternion.identity, 0); } } }