using UnityEngine; using GadgetCore.API; using System.Collections.Generic; namespace ScrapYard { [Gadget("ScrapYard")] public class ScrapYard : Gadget { public const string MOD_VERSION = "1.0"; // Set this to the version of your mod. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file. protected override void LoadConfig() { Config.Load(); string fileVersion = Config.ReadString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)"); if (fileVersion != CONFIG_VERSION) { Config.Reset(); Config.WriteString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)"); } Config.Save(); } public override string GetModDescription() { return "A mod that adds a scryp yard planet."; } protected override void Initialize() { Logger.Log("Scrap Yard v" + Info.Mod.Version); Core.logger = Logger; Texture2D texturePlanetIcon = GadgetCoreAPI.LoadTexture2D("planetScrapYard.png"); Texture2D texturePlanetPrevIcon = GadgetCoreAPI.LoadTexture2D("planetScrapYardPrev.png"); Texture2D texturePortalSign = GadgetCoreAPI.LoadTexture2D("signScrapYard.png"); Texture2D textureBG = GadgetCoreAPI.LoadTexture2D("bgScrapYard.png"); Texture2D textureBGExtension = GadgetCoreAPI.LoadTexture2D("bgScrapYardExtension.png"); Texture2D textureBGTop = GadgetCoreAPI.LoadTexture2D("bgScrapYardTop.png"); Texture2D textureParalex = GadgetCoreAPI.LoadTexture2D("parallax.png"); Texture2D textureParalex0 = GadgetCoreAPI.LoadTexture2D("bScrapYardbg0.png"); Texture2D textureParalex1 = GadgetCoreAPI.LoadTexture2D("bScrapYardbg1.png"); Texture2D textureParalex2 = GadgetCoreAPI.LoadTexture2D("bScrapYardbg2.png"); Texture2D textureParalex3 = GadgetCoreAPI.LoadTexture2D("bScrapYardbg3.png"); Texture2D textureEntrance = GadgetCoreAPI.LoadTexture2D("entranceScrapYard.png"); Texture2D textureSmallSide = GadgetCoreAPI.LoadTexture2D("sideSmallScrapYard.png"); Texture2D textureBigSide = GadgetCoreAPI.LoadTexture2D("sideBigScrapYard.png"); Texture2D textureMid0 = GadgetCoreAPI.LoadTexture2D("midScrapYardChunk0.png"); Texture2D textureMid1 = GadgetCoreAPI.LoadTexture2D("midScrapYardChunk1.png"); PlanetInfo scrapYardPlanet = new PlanetInfo(PlanetType.SPECIAL, "Scrap Yard", new GadgetCore.Util.Tuple[] { new GadgetCore.Util.Tuple(1, 100) }); scrapYardPlanet.SetPortalInfo(texturePortalSign, texturePlanetPrevIcon, texturePlanetIcon); scrapYardPlanet.SetBackgroundInfo(textureParalex, textureParalex0, textureParalex1, textureParalex2, textureParalex3); scrapYardPlanet.SetTerrainInfo(textureEntrance, textureBG, textureMid0, textureMid1, textureBigSide, textureSmallSide); //scrapYardPlanet.OnGenerateInsideTown += GenerateTown; scrapYardPlanet.PortalUses = 300; scrapYardPlanet.OnGenerateWorld += ScrapYardGenerator.GenarateTown; scrapYardPlanet.Register("Scrap Yard"); { var scrapYardShopBuilding = Object.Instantiate((GameObject)Resources.Load("prop/2501")); scrapYardShopBuilding.transform.localScale *= 8; Texture2D texture = GadgetCoreAPI.LoadTexture2D("shopStand.png"); var renderer = scrapYardShopBuilding.GetComponentInChildren(); renderer.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = texture }; GadgetCoreAPI.AddCustomResource("prop/ScrapYard/scrapYardShopBuilding", scrapYardShopBuilding); } { var scrapYardMerchant = Object.Instantiate((GameObject)Resources.Load("npc/perceval")); Texture2D textureBody = GadgetCoreAPI.LoadTexture2D("merchantBody.png"); Texture2D textureHead = GadgetCoreAPI.LoadTexture2D("merchantHead.png"); var gameObjectBody = scrapYardMerchant.transform.Find("e").Find("perceval").FindChild("Plane_002"); var rendererBody = gameObjectBody.gameObject.GetComponentInChildren(); rendererBody.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = textureBody }; var gameObjectHead = scrapYardMerchant.transform.Find("e").Find("perceval").FindChild("Plane"); var rendererHead = gameObjectHead.gameObject.GetComponentInChildren(); rendererHead.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = textureHead }; scrapYardMerchant.transform.Find("e").rotation = Quaternion.Euler(0f, 180f, 0f); Component.DestroyImmediate(scrapYardMerchant.GetComponent()); GadgetCoreAPI.AddCustomResource("prop/ScrapYard/scrapYardMerchant", scrapYardMerchant); } { var gameObject = Object.Instantiate((GameObject)Resources.Load("z/chunk")); var rendererBody = gameObject.GetComponentInChildren(); rendererBody.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = textureBG }; for (int i = 0; i < 6; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(0).gameObject); for (int i = 0; i < 16; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(1).gameObject); gameObject.transform.GetChild(0).GetChild(7).localScale += new Vector3(1.5f, 0, 0); GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(5).gameObject); GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(1).gameObject); Component.DestroyImmediate(gameObject.GetComponent()); GadgetCoreAPI.AddCustomResource("z/ScrapYard/chunkBase", gameObject); } { var gameObject = Object.Instantiate((GameObject)Resources.Load("z/chunk")); var rendererBody = gameObject.GetComponentInChildren(); rendererBody.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = textureBGExtension }; for (int i = 0; i < 6; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(0).gameObject); for (int i = 0; i < 16; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(1).gameObject); for (int i = 0; i < 6; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).gameObject); gameObject.transform.GetChild(0).GetChild(0).localScale = new Vector3(0.4375f, 2, 1); gameObject.transform.GetChild(0).GetChild(0).localPosition = new Vector3(0.78125f, 0, 0); gameObject.transform.GetChild(0).GetChild(1).localScale = new Vector3(0.4375f, 2, 1); gameObject.transform.GetChild(0).GetChild(1).localPosition = new Vector3(-0.78125f, 0, 0); Component.DestroyImmediate(gameObject.GetComponent()); GadgetCoreAPI.AddCustomResource("z/ScrapYard/chunkExtension", gameObject); } { var gameObject = Object.Instantiate((GameObject)Resources.Load("z/chunk")); var rendererBody = gameObject.GetComponentInChildren(); rendererBody.material = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = textureBGTop }; for (int i = 0; i < 6; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(0).gameObject); for (int i = 0; i < 16; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(1).gameObject); for (int i = 0; i < 5; i++) GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).gameObject); gameObject.transform.GetChild(0).GetChild(0).localPosition = new Vector3(0.78125f, 0, 0); gameObject.transform.GetChild(0).GetChild(0).localScale = new Vector3(0.4375f, 2, 1); gameObject.transform.GetChild(0).GetChild(1).localPosition = new Vector3(-0.78125f, 0, 0); gameObject.transform.GetChild(0).GetChild(1).localScale = new Vector3(0.4375f, 2, 1); gameObject.transform.GetChild(0).GetChild(2).localPosition = new Vector3(0, 0.5f, 0); gameObject.transform.GetChild(0).GetChild(2).localScale = new Vector3(2f, 0.5f, 1); Component.DestroyImmediate(gameObject.GetComponent()); GadgetCoreAPI.AddCustomResource("z/ScrapYard/chunkTop", gameObject); } } } }