using GadgetCore.API; using HarmonyLib; using UnityEngine; namespace StorageExpansion.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("Update")] [HarmonyGadget("StorageExpansion")] public static class Patch_GameScript_Update { [HarmonyPrefix] public static void Prefix(GameScript __instance, ref int ___storageLevel) { if (MenuScript.player) { if (!GameScript.pausing) { if (Input.GetMouseButtonDown(0) && GameScript.inventoryOpen) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 7f)) { if (hit.transform.gameObject.layer != 16 && hit.transform.gameObject.layer != 17) { string name = hit.transform.gameObject.name; if (name.StartsWith("page")) { var slot = int.Parse(hit.transform.gameObject.name.Substring("page".Length)); __instance.SelectPage(slot); } } } } } } } } }