using UnityEngine; namespace MultiplayerClientSpawn { public class MultiplayerSpawnBlock : MonoBehaviour { private void Awake() { if (Network.isClient) { GameScript.spawnPos = base.transform.position; if (MenuScript.player) { MenuScript.player.transform.position = base.transform.position; } } } private void OnConnectedToServer() { if (Network.isClient) { MenuScript.player.transform.position = base.transform.position; } } } }