using UnityEngine; using GadgetCore.API; using GadgetCore.API.ConfigMenu; namespace MoreLights { [Gadget("MoreLights", LoadAfter: new string[] { "ItemFrames" })] public class MoreLights : Gadget { public const string MOD_VERSION = "1.1"; // Set this to the version of your mod. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file. public override IGadgetConfigMenu GetConfigMenu() { return null; } public override string GetModDescription() { return "A mod that adds some more lights."; } protected override void Initialize() { Logger.Log("More Lights v" + Info.Mod.Version); Core.logger = Logger; Core.itemGreenLampId = ItemUtil.CreatePlacableLightItem("cGreenLamp.png", "iGreenLamp.png", "Green Light", new Color(0.1f, 0.6f, 0, 1)); Core.itemYellowLampId = ItemUtil.CreatePlacableLightItem("cYellowLamp.png", "iYellowLamp.png", "Yellow Light", new Color(0.9f, 0.75f, 0, 1)); Core.itemOrangeLampId = ItemUtil.CreatePlacableLightItem("cOrangeLamp.png", "iOrangeLamp.png", "Orange Light", new Color(0.7f, 0.15f, 0, 1)); Core.itemPurpleLampId = ItemUtil.CreatePlacableLightItem("cPurpleLamp.png", "iPurpleLamp.png", "Purple Light", new Color(0.5f, 0, 0.6f, 1)); Core.itemWhiteLampId = ItemUtil.CreatePlacableLightItem("cWhiteLamp.png", "iWhiteLamp.png", "White Light", new Color(0.8f, 0.8f, 0.8f, 1)); } } }