using UnityEngine; using GadgetCore.API; using GadgetCore.Util; using GadgetCore.API.ConfigMenu; namespace MonsterNests { [Gadget("MonsterNests")] public class MonsterNests : Gadget { public const string MOD_VERSION = "1.0"; // Set this to the version of your mod. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file. protected override void LoadConfig() { Config.Load(); string fileVersion = Config.ReadString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)"); if (fileVersion != CONFIG_VERSION) { Config.Reset(); Config.WriteString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)"); } Config.Reset(); Config.Save(); } public override IGadgetConfigMenu GetConfigMenu() { return null; } public override string GetModDescription() { return "A mod that adds some monster nests."; } protected override void Initialize() { Logger.Log("Monster Nests v" + Info.Mod.Version); Core.logger = Logger; Texture2D textureBugspotBig = GadgetCoreAPI.LoadTexture2D("bugspotBig.png"); Texture2D textureSpiderEgg = GadgetCoreAPI.LoadTexture2D("spiderEgg.png"); Texture2D textureGoldenShroom = GadgetCoreAPI.LoadTexture2D("goldenShroom.png"); Core.objectBugspotBig = new ObjectInfo(ObjectType.BUGSPOT, new Item(31, 1, 0, 0, 0, new int[3], new int[3]), 22, textureBugspotBig).Register("bugspotBig"); Core.objectSpiderEgg = new ObjectInfo(ObjectType.ORE, new Item(3, 1, 0, 0, 0, new int[3], new int[3]), 22, textureSpiderEgg).Register("spiderEgg"); Core.objectGoldenShroom = new ObjectInfo(ObjectType.PLANT, new Item(12, 1, 0, 0, 0, new int[3], new int[3]), 22, textureGoldenShroom).Register("goldenShroom"); } } }