using UnityEngine; using GadgetCore.API; namespace First { public static class ItemUtil { public static int CreatePlacableItem(string tileImgPath, string itemImgPath, int tileId, string itemName, string tileName, string name) { Texture2D texture2D = GadgetCoreAPI.LoadTexture2D(tileImgPath, false); Texture2D texture2D2 = GadgetCoreAPI.LoadTexture2D(itemImgPath, false); GameObject gameObject = Object.Instantiate((GameObject)Resources.Load("prop/" + tileId)); //gameObject.transform.localScale = new Vector3(0.3333f, 0.3333f); gameObject.layer = 11; BoxCollider collider = gameObject.AddComponent(); //collider.transform.localScale = new Vector3(3, 3); ItemInfo itemInfo = new ItemInfo(0, name, "", texture2D2, 500, default(EquipStats), null, null, null, null); itemInfo.Register(name, -1, false); new TileInfo(TileType.SOLID, texture2D, gameObject, itemInfo).Register(name, -1, false); return itemInfo.GetID(); } public static int CreatePlacableLightItem(string tileImgPath, string itemImgPath, string name, Color color) { Texture2D texture2D = GadgetCoreAPI.LoadTexture2D(tileImgPath, false); Texture2D texture2D2 = GadgetCoreAPI.LoadTexture2D(itemImgPath, false); GameObject gameObject = Object.Instantiate((GameObject)Resources.Load("prop/" + 2401)); try { gameObject.GetComponentInChildren().color = color; } catch { } ItemInfo itemInfo = new ItemInfo(0, name, "", texture2D2, 500, default(EquipStats), null, null, null, null); itemInfo.Register(name, -1, false); new TileInfo(TileType.NONSOLID, texture2D, gameObject, itemInfo).Register(name, -1, false); return itemInfo.GetID(); } public static int CreateDefaultItem(string itemImgPath, string name, int value = 20) { Texture2D texture2D2 = GadgetCoreAPI.LoadTexture2D(itemImgPath, false); ItemInfo itemInfo = new ItemInfo(ItemType.GENERIC, name, "", texture2D2, value, default(EquipStats), null, null, null, null); itemInfo.Register(name, -1, false); return itemInfo.GetID(); } } }