using GadgetCore; using GadgetCore.API; using HarmonyLib; using System; using System.Reflection; using UnityEngine; namespace CombatChipChest.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("SaveGame")] [HarmonyGadget("CombatChipChest")] public static class Patch_GameScript_SaveGame { [HarmonyPrefix] public static void Prefix(GameScript __instance, int dood) { Core.combatChipStore.Save(); } } }