using UnityEngine; namespace PlatformBlock { public class PlatformColliderScript : MonoBehaviour { private void OnTriggerEnter(Collider c) { if (c.gameObject.layer == 8 && c.GetComponent().isMine) { gameObject.transform.parent.GetChild(1).gameObject.GetComponentInChildren().enabled = false; } } private void OnTriggerExit(Collider c) { if (c.gameObject.layer == 8 && c.GetComponent().isMine) { gameObject.transform.parent.GetChild(1).gameObject.GetComponentInChildren().enabled = true; } } } }