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[CombatChipChest] [2.0.3.6] cleanup

Zariteis 4 years ago
parent
commit
b58b52bf02

+ 0 - 2
CombatChipChest/CombatChipChest.cs

@@ -1,9 +1,7 @@
 using GadgetCore.API;
 using GadgetCore.API.ConfigMenu;
 using ScrapYard.API;
-using System;
 using UnityEngine;
-using UnityEngine.SceneManagement;
 
 namespace CombatChipChest
 {

+ 0 - 4
CombatChipChest/CombatChipStore.cs

@@ -1,9 +1,5 @@
 using GadgetCore.API;
 using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Text;
 using UnityEngine;
 
 namespace CombatChipChest

+ 0 - 5
CombatChipChest/Core.cs

@@ -1,10 +1,5 @@
 using GadgetCore;
 using GadgetCore.API;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using UnityEngine;
 
 namespace CombatChipChest
 {

+ 2 - 2
CombatChipChest/ItemUtil.cs

@@ -1,5 +1,5 @@
-using UnityEngine;
-using GadgetCore.API;
+using GadgetCore.API;
+using UnityEngine;
 
 namespace CombatChipChest
 {

+ 1 - 8
CombatChipChest/MenuOpenEventScript.cs

@@ -1,11 +1,4 @@
-using GadgetCore.API;
-using GadgetCore.Util;
-using HarmonyLib;
-using System;
-using System.Collections;
-using System.Threading;
-using System.Windows.Threading;
-using UnityEngine;
+using UnityEngine;
 
 namespace CombatChipChest
 {