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[PlatformBlock] [2.0.2.2] output changes

Zariteis 4 years ago
parent
commit
7c68949a60

+ 4 - 4
PlatformBlock/ItemUtil.cs

@@ -10,7 +10,7 @@ namespace PlatformBlock
 
       Texture2D textureTile = GadgetCoreAPI.LoadTexture2D(tileImgPath);
       Texture2D textureItem = GadgetCoreAPI.LoadTexture2D(itemImgPath);
-      
+
       GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/2501"));
       Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
       renderer.material = new Material(Shader.Find("Transparent/Diffuse"))
@@ -52,17 +52,17 @@ namespace PlatformBlock
       onTopTrigger.isTrigger = true;
 
       onTopTrigger.gameObject.AddComponent<PlatformOnTopScript>();
-      
+
 
       ItemInfo itemInfo = new ItemInfo(ItemType.GENERIC, name, "", textureItem);
       int itemID = ItemRegistry.Singleton.Register(itemInfo, name);
-      Core.logger.Log("ItemID:" + itemID);
+      Core.logger.Log("Registerd ItemID for " + name + ":" + itemID);
       if (itemID < 0)
         throw new System.Exception("Could not register ItemInfo");
 
       TileInfo tileInfo = new TileInfo(TileType.NONSOLID, textureTile, gameObject, itemInfo);
       int tileID = TileRegistry.Singleton.Register(tileInfo, name);
-      Core.logger.Log("TileID:" + tileID);
+      Core.logger.Log("Registerd TileID for " + name + ":" + tileID);
       if (tileID < 0)
         throw new System.Exception("Could not register TileInfo");
 

+ 1 - 1
PlatformBlock/PlatformBlock.cs

@@ -25,7 +25,7 @@ namespace PlatformBlock
 
       Core.itemPlatformId = ItemUtil.CreatePlacablePlatformItem("cPlatform.png", "iPlatform.png", "Platform Block");
 
-      SceneManager.sceneLoaded += OnSceneLoaded;
+      // SceneManager.sceneLoaded += OnSceneLoaded;
     }
 
     internal static void OnSceneLoaded(Scene scene, LoadSceneMode mode)

+ 1 - 1
PlatformBlock/PlatformBlock.csproj

@@ -9,7 +9,7 @@
     <ProjectGuid>{91AB81DE-EAEE-47D1-93DD-541179208219}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
-    <RootNamespace>MoreLights</RootNamespace>
+    <RootNamespace>PlatformBlock</RootNamespace>
     <AssemblyName>PlatformBlock</AssemblyName>
     <TargetFrameworks>net35</TargetFrameworks>
     <FileAlignment>512</FileAlignment>

+ 2 - 2
PlatformBlock/Properties/AssemblyInfo.cs

@@ -1,9 +1,9 @@
 using System.Reflection;
 using static PlatformBlock.PlatformBlock;
 
-[assembly: AssemblyProduct("Platform Block Mod")] //Set this to the full name of the mod including spaces.
+[assembly: AssemblyProduct("PlatformBlock")] //Set this to the full name of the mod including spaces.
 [assembly: AssemblyTitle("Platform Block")] //This is only used when mousing over a dll file in Windows explorer.
-[assembly: AssemblyDescription("A Gadget mod for Roguelands, adding a platform block.")] //This is a short description for your mod's assembly.
+[assembly: AssemblyDescription("A GadgetCore mod.")] //This is a short description for your mod's assembly.
 [assembly: AssemblyCompany("")] //Set this to your name/nickname and/or website
 [assembly: AssemblyCopyright("© 2021 Zariteis. All rights reserved.")] //Set this to your copyright name.
 [assembly: AssemblyVersion(MOD_VERSION)]