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@@ -0,0 +1,209 @@
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project Sdk="Microsoft.NET.Sdk">
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+ <ImportGroup>
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+ <Import Project="../GamePaths.xml" />
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+ </ImportGroup>
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <ProjectGuid>{91AB81DE-EAEE-47D1-93DD-541179208219}</ProjectGuid>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>AlternativeTitles</RootNamespace>
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+ <AssemblyName>AlternativeTitles</AssemblyName>
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+ <TargetFrameworks>net35</TargetFrameworks>
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+ <FileAlignment>512</FileAlignment>
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+ <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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+ <Configurations>Release</Configurations>
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+ <Authors>Zariteis</Authors>
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+ <ApplicationIcon />
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+ <StartupObject />
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+ <Platforms>x86</Platforms>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <DebugType>none</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>Release\</OutputPath>
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+ <DefineConstants>TRACE</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net35|x86'">
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+ <NoWarn>1701;1702</NoWarn>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="0Harmony">
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+ <HintPath>$(GamePath)$(ManagedFolder)0Harmony.dll</HintPath>
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+ <Private>false</Private>
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+ </Reference>
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+ <Reference Include="Assembly-CSharp">
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+ <HintPath>$(GamePath)$(ManagedFolder)Assembly-CSharp.dll</HintPath>
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+ <Private>false</Private>
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+ </Reference>
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+ <Reference Include="GadgetCore">
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+ <HintPath>$(GamePath)$(ManagedFolder)GadgetCore.dll</HintPath>
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+ <Private>false</Private>
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+ </Reference>
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+ <Reference Include="UnityEngine">
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+ <HintPath>$(GamePath)$(ManagedFolder)UnityEngine.dll</HintPath>
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+ <Private>false</Private>
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+ </Reference>
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+ <Reference Include="WindowsBase" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="ModInfo.txt">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </Content>
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+ </ItemGroup>
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+ <UsingTask TaskName="GetFileVersion" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
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+ <ParameterGroup>
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+ <AssemblyPath ParameterType="System.String" Required="true" />
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+ <Version ParameterType="System.String" Output="true" />
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+ <TrimmedVersion ParameterType="System.String" Output="true" />
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+ </ParameterGroup>
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+ <Task>
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+ <Using Namespace="System.Diagnostics" />
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+ <Using Namespace="System.Text" />
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+ <Using Namespace="System.Linq" />
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+ <Code Type="Fragment" Language="cs">
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+ <![CDATA[
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+ this.Version = FileVersionInfo.GetVersionInfo(this.AssemblyPath).FileVersion;
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+ this.TrimmedVersion = this.Version.Split('.').TakeWhile(x => !x.Equals("0")).Aggregate(new StringBuilder(), (a, b) => { if (a.Length > 0) a.Append("."); a.Append(b); return a; }).ToString();
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+ if (this.TrimmedVersion.IndexOf('.') == -1) this.TrimmedVersion += ".0";
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+ ]]>
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+ </Code>
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+ </Task>
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+ </UsingTask>
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+ <Target Name="PostBuild" AfterTargets="PostBuildEvent">
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+ <GetFileVersion AssemblyPath="$(TargetPath)">
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+ <Output TaskParameter="Version" PropertyName="ModFullVersion" />
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+ <Output TaskParameter="TrimmedVersion" PropertyName="AssemblyFileVersion" />
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+ </GetFileVersion>
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+ <ItemGroup>
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+ <OldZip Include="$(TargetDir)$(AssemblyName)_v*.zip" />
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+ <OldZip Include="$(GamePath)GadgetCore\Mods\$(AssemblyName)_v*.zip" />
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+ </ItemGroup>
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+ <Delete Files="@(OldZip)" />
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+ <MakeDir Directories="$(TargetDir)..\BuildCache\" />
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+ <ZipDirectory SourceDirectory="$(TargetDir)" DestinationFile="$(TargetDir)..\BuildCache\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
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+ <Copy SourceFiles="$(TargetDir)..\BuildCache\$(AssemblyName)_v$(AssemblyFileVersion).zip" DestinationFiles="$(TargetDir)$(AssemblyName)_v$(AssemblyFileVersion).zip" />
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+ <RemoveDir Directories="$(TargetDir)..\BuildCache\" />
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+ <MakeDir Directories="$(GamePath)GadgetCore\Mods\" />
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+ <Copy SourceFiles="$(TargetDir)$(AssemblyName)_v$(AssemblyFileVersion).zip" DestinationFiles="$(GamePath)GadgetCore\Mods\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
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+ <Message Importance="High" Text="Mod Exported to $(GamePath)GadgetCore\Mods\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
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+ </Target>
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+ <ItemGroup>
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+ <None Update="Assets\cGreenLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\charBG.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\cOrangeLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\cPurpleLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\cWhiteLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\cYellowLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\First\one">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iAirCore.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iCore.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iEarthCore.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iFireCore.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iGreenLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iOrangeLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iPurpleLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iWaterCore.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iWhiteLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\iYellowLamp.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\one">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\roguelandsTitle.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\roguelandsTitleL.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Assets\roguelandsTitleL2.png">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <None Update="Manifest.ini">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System">
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+ <Private>false</Private>
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+ <SpecificVersion>true</SpecificVersion>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.Data">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.Drawing">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.IO.Compression.FileSystem">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.Numerics">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.Runtime.Serialization">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.Xml">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Update="System.Xml.Linq">
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+ <EmbedInteropTypes>false</EmbedInteropTypes>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Folder Include="Patches\" />
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+ </ItemGroup>
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+</Project>
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