using GadgetCore;
using QuickStack.ConfigEnums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace QuickStack
{
  internal static class Core
  {
    public static GadgetLogger logger;
    public static StackModeEnum settingStackMode;
    public static StackSourceInventoryEnum settingStackSource;
    public static StackSourceInventoryPotionsEnum settingStackPotionsSource;
    public static StackRangeEnum settingStackRange;
  }
}
