using GadgetCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace StorageExpansion
{
  internal static class Core
  {
    public static GadgetLogger logger;

    public static int settingAmountPages = 14;
    public static int settingAmountSlots = 8 * 6;

    public static string firstPrefabPath = null;

    public static StorageSizeEnum settingSizeEnum = StorageSizeEnum.Large;
  }
}
