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- using GadgetCore.API;
- using GadgetCore.Util;
- using HarmonyLib;
- using System.Collections;
- using System.Threading;
- using System.Windows.Threading;
- using UnityEngine;
- namespace Subworlds.Patches
- {
- [HarmonyPatch(typeof(Chunk))]
- [HarmonyPatch("SpawnBiomeSlot")]
- [HarmonyGadget("SubworldCore")]
- public static class Patch_Chunk_SpawnBiomeSlot
- {
- [HarmonyPostfix]
- public static bool Prefix(Chunk __instance, int a, int i, int mid, ref GameObject[] ___spawnSpot, ref GameObject[] ___spawnSpotMid, ref GameObject[] ___networkStuff, ref int ___temp)
- {
- Transform transform;
- if (mid == 1)
- transform = ___spawnSpotMid[i].transform;
- else
- transform = ___spawnSpot[i].transform;
- int num = UnityEngine.Random.Range(0, 100);
- if (num < 30 && !Core.shipPorterPlaced && Core.planetHasPirates)
- {
- Core.shipPorterPlaced = true;
- if (a == 0 || a == 1 || a == 2 || a == 3 || a == 4 || a == 5)
- {
- var portal = (GameObject)Network.Instantiate((GameObject)Resources.Load("portal"), transform.position + new Vector3(-0.5f, 1.5f - 0.05f, 0.2f), Quaternion.identity, 0);
- portal.name = "portal/5/obj";
- var iUA = portal.transform.GetChild(0).gameObject;
- portal.GetComponent<NetworkView>().RPC("Activate", RPCMode.All, new object[0]);
- iUA.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { Core.shipPlanet.GetID(), 0, 5 });
- ___networkStuff[___temp] = portal;
- ___temp++;
- var crates = (GameObject)Network.Instantiate(Resources.Load("obj/Subworlds/BrokenCrates1"), transform.position + new Vector3(1.5f, 0, 0.2f), Quaternion.identity, 0);
- ___networkStuff[___temp] = crates;
- ___temp++;
- return false;
- }
- }
- if (num < 50 && !Core.meteorPorterPlaced && Core.planetHasMeteors)
- {
- Core.meteorPorterPlaced = true;
- if (a == 0 || a == 1 || a == 2 || a == 3 || a == 4 || a == 5)
- {
- var portal = (GameObject)Network.Instantiate((GameObject)Resources.Load("portal"), transform.position + new Vector3(0.5f, 1.5f - 0.05f, 0.2f), Quaternion.identity, 0);
- portal.name = "portal/6/obj";
- var iUA = portal.transform.GetChild(0).gameObject;
- portal.GetComponent<NetworkView>().RPC("Activate", RPCMode.All, new object[0]);
- iUA.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { Core.meteroidPlanet.GetID(), 0, 6 });
- ___networkStuff[___temp] = portal;
- ___temp++;
- var crates = (GameObject)Network.Instantiate(Resources.Load("obj/Subworlds/BrokenMeteor"), transform.position + new Vector3(-1.5f, 0 + 2.02f, 0.2f), Quaternion.identity, 0);
- ___networkStuff[___temp] = crates;
- ___temp++;
- return false;
- }
- }
- return true;
- }
- }
- }
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